Town: Fìkh Skvi Wæb

Fìkh Skvi Wæb

Fìkh Skvi Wæb
Example Constructi architecture.
StateFederation of Alveria
ProvenceJĭìlkìwvǐ District
Sub ProvenceQakhika Zone
RegionS̺ûzamû Îlu̽ Forest
Founded991
Community LeaderAdministrator Trtconkdo Shêye
Area5 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation6396 m (20984 ft)
Average Yearly Precipitation239 cm/y (94 in/y)
Population1262
Population Density252 people per km2 (631 people per mi2)
Town AuraChronomancy
Naming
Native nameFìkh Skvi Wæb
Pronunciation/skvi/ /wæb/
Direct Translation[magenta] [knee]
Translation[Not Yet Translated]

Fìkh Skvi Wæb (/skvi/ /wæb/ [magenta] [knee]) is a subtropical Town located in Qakhika Zone, Jĭìlkìwvǐ District, within the Federation of Alveria.

The name Fìkh Skvi Wæb is derived from the Constructi language, as Fìkh Skvi Wæb was founded by Hg-95l 'Valerie 23' Dyesm, who was culturaly Constructi.

Climate

Fìkh Skvi Wæb has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Fìkh Skvi Wæb receives an average of 239 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Skvi Wæb covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6396 m (20984 ft) above sea level.

Overview

Fìkh Skvi Wæb was founded durring the late 11th century, by Hg-95l 'Valerie 23' Dyesm. The establishment of Fìkh Skvi Wæb was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fìkh Skvi Wæb's construction back out of the project. Hg-95l 'Valerie 23' Dyesm pushed on reguardles, and Fìkh Skvi Wæb was finished, but starts off as a terible place to live.

Fìkh Skvi Wæb was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Fìkh Skvi Wæb is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fìkh Skvi Wæb is buildings are arranged arround a network of restrictive baked earthen streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Fìkh Skvi Wæb's exceptionaly well made fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Something in your gut tells you that you may be unwelcome in Fìkh Skvi Wæb. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Fìkh Skvi Wæb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Skvi Wæb.

Fìkh Skvi Wæb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Skvi Wæb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Skvi Wæb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Skvi Wæb's public wards, blessings, and other arcane systems.

Fìkh Skvi Wæb possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Skvi Wæb's grid is powered by a boiler and turbine based power plant.

Fìkh Skvi Wæb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Skvi Wæb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fìkh Skvi Wæb's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, autumn is long in Fìkh Skvi Wæb.

The Land Lamprey near Fìkh Skvi Wæb are known to be more aggressive than normal.

Fìkh Skvi Wæb's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Transmutation energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5085 m2
    • Cattle and Similar Creatures: 315
    • Poultry: 3786
    • Swine: 252
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

384 of Fìkh Skvi Wæb's population work within a Foundational Occupation.

853 of Fìkh Skvi Wæb's population do not work in a formal occupation, but do contribute to the local economy. 25 (2%) are noncontributers.

Points of Interest

Fìkh Skvi Wæb has a substantial mill pond located a short distance from town.

POI

History

A vast influx of newcomers over the last (31789 % 6)+1 years has greatly spiked Fìkh Skvi Wæb's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century, Fìkh Skvi Wæb was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Skvi Wæb lost 177 people, 274 livestock, and 28 buildings. The conflict ended after roughly 109, when members of Fìkh Skvi Wæb's militia enacted an operation to scout a specific location for information about a particular production site. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with the defense of the production site against a siege, which ended in a crushing defeat for Fìkh Skvi Wæb's forces. The war is remembered in legend by Fìkh Skvi Wæb's bards, historians, and legend keepers.

History